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Post by Thijs on Apr 30, 2015 7:37:47 GMT
In my games the interface isn't visible because of the title in front of it.. This wasn't the case before this update TouchLua+ ... I would like to, or be able to remove the title, or just have the title's behaviour as it was before update TouchLua+ .
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Post by warspyking on Apr 30, 2015 8:21:20 GMT
Tap with 2 fingers to hide it
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Post by Admin on Apr 30, 2015 11:53:34 GMT
In my games the interface isn't visible because of the title in front of it.. This wasn't the case before this update TouchLua+ ... I would like to, or be able to remove the title, or just have the title's behaviour as it was before update TouchLua+ . I'll make this feature in future releases. to hide title bar manually on TouchLua+ swipe up with three fingers (not taping with two fingers) also you can start your drawing shifted down 64 pixels in y axis if you don't want to hide it.
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Post by Thijs on Apr 30, 2015 14:38:25 GMT
Tap with 2 fingers to hide it Doesn't work.
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Post by Thijs on Apr 30, 2015 14:44:51 GMT
In my games the interface isn't visible because of the title in front of it.. This wasn't the case before this update TouchLua+ ... I would like to, or be able to remove the title, or just have the title's behaviour as it was before update TouchLua+ . I'll make this feature in future releases. to hide title bar manually on TouchLua+ swipe up with three fingers (not taping with two fingers) also you can start your drawing shifted down 64 pixels in y axis if you don't want to hide it. Starting to draw shifted down 64px could make sure two graphic objects, the first's position as a numeric value, the second as a numeric value but calculated by a scalar value.. Like this: positionY=10 positionY=0.1*maxY I could shift the first one 64 pix up, but when I, for instance use: positionY=(.95*maxY)+64.. ..Then that object will disappear. I want that every distance between objects stay the same.. But that may cause other object to dissapear "under screen" if I shift it 64px down...
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Post by Admin on Apr 30, 2015 16:24:06 GMT
I'll make this feature in future releases. to hide title bar manually on TouchLua+ swipe up with three fingers (not taping with two fingers) also you can start your drawing shifted down 64 pixels in y axis if you don't want to hide it. Starting to draw shifted down 64px could make sure two graphic objects, the first's position as a numeric value, the second as a numeric value but calculated by a scalar value.. Like this: positionY=10 positionY=0.1*maxY I could shift the first one 64 pix up, but when I, for instance use: positionY=(.95*maxY)+64.. ..Then that object will disappear. I want that every distance between objects stay the same.. But that may cause other object to dissapear "under screen" if I shift it 64px down... Try setting (only once) maxY = maxY - 64 Then positionY=(.95*maxY)+64
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Post by Thijs on Apr 30, 2015 17:26:09 GMT
Starting to draw shifted down 64px could make sure two graphic objects, the first's position as a numeric value, the second as a numeric value but calculated by a scalar value.. Like this: positionY=10 positionY=0.1*maxY I could shift the first one 64 pix up, but when I, for instance use: positionY=(.95*maxY)+64.. ..Then that object will disappear. I want that every distance between objects stay the same.. But that may cause other object to dissapear "under screen" if I shift it 64px down... Try setting (only once) maxY = maxY - 64 Then positionY=(.95*maxY)+64 I don't understand.
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Post by Thijs on May 24, 2015 13:42:14 GMT
Starting to draw shifted down 64px could make sure two graphic objects, the first's position as a numeric value, the second as a numeric value but calculated by a scalar value.. Like this: positionY=10 positionY=0.1*maxY I could shift the first one 64 pix up, but when I, for instance use: positionY=(.95*maxY)+64.. ..Then that object will disappear. I want that every distance between objects stay the same.. But that may cause other object to dissapear "under screen" if I shift it 64px down... Try setting (only once) maxY = maxY - 64 Then positionY=(.95*maxY)+64 Oh now I understand.
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