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Post by leon26leon26 on Oct 14, 2015 12:55:00 GMT
What do you think of the 1.1.5 collision? turn debug on to see the collision points in yellow.
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Post by warspyking on Oct 14, 2015 18:27:27 GMT
What do you think of the 1.1.5 collision? turn debug on to see the collision points in yellow. So far, much better. But I find I'm able to make these "close cuts" while coming down, as there's no yellow point on the right. Why don't you detect collisions all around spikes, like the circle?
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Post by leon26leon26 on Oct 15, 2015 13:30:38 GMT
What do you think of the 1.1.5 collision? turn debug on to see the collision points in yellow. So far, much better. But I find I'm able to make these "close cuts" while coming down, as there's no yellow point on the right. Why don't you detect collisions all around spikes, like the circle? because you rarely ever do that, just pretend you slide off xD I'm currently working on a main menu btw.
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Post by warspyking on Oct 15, 2015 18:37:58 GMT
So far, much better. But I find I'm able to make these "close cuts" while coming down, as there's no yellow point on the right. Why don't you detect collisions all around spikes, like the circle? because you rarely ever do that, just pretend you slide off xD I'm currently working on a main menu btw. Nuu! I do not slide! However making holes in ground/elevation changes sounds cool! You should implement that!
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Post by leon26leon26 on Oct 16, 2015 4:28:07 GMT
because you rarely ever do that, just pretend you slide off xD I'm currently working on a main menu btw. Nuu! I do not slide! However making holes in ground/elevation changes sounds cool! You should implement that! that's gonna be pretty complicated, since I've made the jump work with recorded motion, so I'd have to change the whole thing... But I have this idea, of a table with every object on screen, with information about motion, texture, color, x y, etc. Gonna be a big mess if I wanna change to that style...
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Post by leon26leon26 on Oct 16, 2015 19:44:31 GMT
V1.2 is out! I'm gonna take a break from this for a while, otherwise I'll lose interest completely and abandon it (what I don't really want)
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Post by leon26leon26 on Nov 1, 2015 15:18:18 GMT
You call this simple? This is amazing! However, here's a *coughcoughincrediblymajorcough* suggestion: Add a thing on the home screen to change those variables (sounds, debug, etc.) and some way for it to change size depending on the device. the options screen is in planning atm. And to make it change size depending on devices would be a major rework of all the coordinates. ALL the coordinates. That's ~100+... And thanks.
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Post by warspyking on Nov 1, 2015 15:44:19 GMT
You call this simple? This is amazing! However, here's a *coughcoughincrediblymajorcough* suggestion: Add a thing on the home screen to change those variables (sounds, debug, etc.) and some way for it to change size depending on the device. the options screen is in planning atm. And to make it change size depending on devices would be a major rework of all the coordinates. ALL the coordinates. That's ~100+... And thanks. That's why draw.getport() exists. Nearly everything your draw (except things like squares) should be a percentage of the screen.
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Post by leon26leon26 on Nov 1, 2015 15:46:20 GMT
the options screen is in planning atm. And to make it change size depending on devices would be a major rework of all the coordinates. ALL the coordinates. That's ~100+... And thanks. That's why draw.getport() exists. Nearly everything your draw (except things like squares) should be a percentage of the screen. I'm already aware that that is a better way to do stuff and I will use it I future projects, but I won't rework this one. Sorry.
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Post by Admin on Nov 4, 2015 11:06:06 GMT
Nice game. But it needs one thing in my opinion. How far the jumb is should be controlled by the pressing period.
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Post by warspyking on Nov 4, 2015 11:28:32 GMT
Nice game. But it needs one thing in my opinion. How far the jumb is should be controlled by the pressing period. I've mentioned this, with a max of course
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Post by leon26leon26 on Nov 4, 2015 18:30:11 GMT
Nice game. But it needs one thing in my opinion. How far the jumb is should be controlled by the pressing period. I'd like to, but I have no idea how. Maybe I'll think of something at some point, for now I'm working on Coins.
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Post by warspyking on Nov 4, 2015 21:26:46 GMT
Nice game. But it needs one thing in my opinion. How far the jumb is should be controlled by the pressing period. I'd like to, but I have no idea how. Maybe I'll think of something at some point, for now I'm working on Coins. Well, one solution is to keep track of a "state", and use this state to determine if they've lifted their finger (or if they're holding it down.) Here's an old script I made where I did something like it: hawwashsoft.proboards.com/thread/113/shapes
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Post by leon26leon26 on Nov 8, 2015 22:17:15 GMT
1.2.5 Update! This patch makes the game adapt to your screen size!
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Post by warspyking on Nov 9, 2015 0:22:25 GMT
Other: Hold for higher bounce.
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